6/13/25 Patch Notes (v. 0520)
-Fixed slow movement bug when arriving in Lost Roadway for the first time.
-Fixed issues with auto save on some maps.
-Fixed bug where attack descriptions were being skipped in CEO Battle.
-Balance edits: Reduced charge time on some Slo Feng attacks, increased MP restored by Sauna.
-Improved contrast for readability on some menus.
-Text box edits for readability.
-Adjusted some NPCs who were displaying incorrect palettes.
-Added sound effects when enemies are defeated.
-Adjusted defeat animation for Cubed Bot enemies.
-Updated enemy/group selection for some Robox attacks.
-Improved animation in New Abyss - Lost Roadway.
-Fixed some tile layering and wall mapping througout.
-Fixed a funky ear animation on one of the cats.
-Adjusted speed of water animations in Rome - Fortress.
-Adjusted speed of Penelope Plantain exploration scenes.
-Fixed a couple of inconsistent item names.
-Removed unneeded screen transition in Boston - B1.
-Fixed boss defeat animation in Boston - Nightclub.
-Fixed some maptile animations not updating immediately after changing rooms.
-Fixed bug where fires in Russia - Market could be skipped if players took Slo Feng back to Rome first.
-Improved responsiveness of Party Order and Team Swap menus.
-Dog NPCs have sound effects now.
-Adjusted volume balance on some sound effects.
-Reduced brightness of healing beacon scenes.
Files
Get Kaiju Big Battel: Fighto Fantasy
Kaiju Big Battel: Fighto Fantasy
Travel through time with punchy monsters in a 16-bit style RPG!
Status | Released |
Author | Super Walrus Games |
Genre | Role Playing |
Tags | 2D, Alternate History, Comedy, JRPG, kaiju, ohrrpgce, Pixel Art, Singleplayer, Time Travel |
Languages | English |
Accessibility | Color-blind friendly |
More posts
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