2/2/25 Patch Notes
Kaiju Big Battel: Fighto Fantasy » Devlog
-Fixed issue with autosave running during some cutscenes, potentially getting players stuck when they Continue from main menu.
-Improved controller behavior.
-Visual improvements to some menus.
-Adjusted colors in default palette. Original palette is available under Classic setting in color options.
-Added more NPCs to towns.
-Fixed some NPCs that were using incorrect graphics.
-Updated some shop names squished by character limits.
-Improved autosave loading behavior.
-Improved animation when using the subway.
-Adjusted opening cutscene animations.
-Fixed a bug regarding equipment menu behavior.
Files
Kaiju Big Battel: Fighto Fantasy for Windows 140 MB
Feb 03, 2025
Kaiju Big Battel: Fighto Fantasy for Linux (64 Bit) 141 MB
Feb 03, 2025
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Kaiju Big Battel: Fighto Fantasy
Travel through time with punchy monsters in a 16-bit style RPG!
Status | Released |
Author | Super Walrus Games |
Genre | Role Playing |
Tags | 2D, Alternate History, Comedy, JRPG, kaiju, ohrrpgce, Pixel Art, Singleplayer, Time Travel |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Console ports now available!3 days ago
- 5/11/25 Patch Notes18 days ago
- 4/17/25 Patch Notes38 days ago
- 4/17/25 Patch Notes42 days ago
- 4/16/25 Patch Notes44 days ago
- 3/20/25 Patch Notes70 days ago
- 2/25/25 Patch Notes93 days ago
- 2/12/25 Patch NotesFeb 12, 2025
- 1/23/25 Patch NotesJan 23, 2025
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